object shape
Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.
Distributed Shape Learning of Complex Objects Using Gaussian Kernel
Oshima, Toshiyuki, Yamauchi, Junya, Ibuki, Tatsuya, Seto, Michio, Hatanaka, Takeshi
This paper addresses distributed learning of a complex object for multiple networked robots based on distributed optimization and kernel-based support vector machine. In order to overcome a fundamental limitation of polynomial kernels assumed in our antecessor, we employ Gaussian kernel as a kernel function for classification. The Gaussian kernel prohibits the robots to share the function through a finite number of equality constraints due to its infinite dimensionality of the function space. We thus reformulate the optimization problem assuming that the target function space is identified with the space spanned by the bases associated with not the data but a finite number of grid points. The above relaxation is shown to allow the robots to share the function by a finite number of equality constraints. We finally demonstrate the present approach through numerical simulations.
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning > Support Vector Machines (0.56)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (0.50)
- Information Technology > Artificial Intelligence > Machine Learning > Kernel Methods (0.34)
Disentangling Shape and Pose for Object-Centric Deep Active Inference Models
Ferraro, Stefano, Van de Maele, Toon, Mazzaglia, Pietro, Verbelen, Tim, Dhoedt, Bart
Active inference is a first principles approach for understanding the brain in particular, and sentient agents in general, with the single imperative of minimizing free energy. As such, it provides a computational account for modelling artificial intelligent agents, by defining the agent's generative model and inferring the model parameters, actions and hidden state beliefs. However, the exact specification of the generative model and the hidden state space structure is left to the experimenter, whose design choices influence the resulting behaviour of the agent. Recently, deep learning methods have been proposed to learn a hidden state space structure purely from data, alleviating the experimenter from this tedious design task, but resulting in an entangled, non-interpreteable state space. In this paper, we hypothesize that such a learnt, entangled state space does not necessarily yield the best model in terms of free energy, and that enforcing different factors in the state space can yield a lower model complexity. In particular, we consider the problem of 3D object representation, and focus on different instances of the ShapeNet dataset. We propose a model that factorizes object shape, pose and category, while still learning a representation for each factor using a deep neural network. We show that models, with best disentanglement properties, perform best when adopted by an active agent in reaching preferred observations.
- North America > United States > Illinois > Cook County > Chicago (0.04)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
- Europe > France (0.04)
- Europe > Belgium > Flanders > East Flanders > Ghent (0.04)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling
Wu, Jiajun, Zhang, Chengkai, Xue, Tianfan, Freeman, Bill, Tenenbaum, Josh
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods. Papers published at the Neural Information Processing Systems Conference.